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 -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)

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TortillaTed
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PostSubject: Thanks Nem   Sat Nov 14, 2009 10:39 am

Hi all,

Nem - thank you - your constant help and good sportsmanship are a huge help to our clan. Your comments were very constructive. I'm definitely learning from them.

Great news that -=UO=- keeping Cod4 server. I already bought Mw2, but because of the 'console type' multiplayer, I know I'll keep on playing Cod4.

See you guys in combat!
Cheers
Ted
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nemesis
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PostSubject: Re: -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)   Sun Nov 15, 2009 9:48 pm

nah..

torti...many will be seeing me as craping Laughing
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xzacutionar



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PostSubject: Re: -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)   Mon Nov 16, 2009 3:47 pm

nemesis wrote:
TortillaTed wrote:
Hi all,


Neme - I was specially interested by the comment you made regarding Situational Awareness - I understand the concept and I realise that we all really need to improve on that aspect - could you please post some tips regarding that? If so, much appreciated.


Ted

-don't shoot only when you see. you can shoot what you hear or what you "may" see (in sd)
-no UAV? use the escape key
-i never like the word assume because it means ASS of U n ME. take a quick effort to check friendly or hostile.
-your death may lead to a successful point because the bullet needed to kill the flag bearer may be used up on you
-expect the unexpected. your reaction time will be faster. everytime I run, i'm always preparing for a suprise even if in our own base....always preparing to fire/jump/wrist/knife/crouch/prone etc.....
-see how/where the enemy is spawning/coming/firing from. ctf mechanics is such that everyone moves in a "circle". so is sabo. u need to know when/how to stop this flow in a "circle". this 'circle' however is one-sided sometimes so you need to force the 'circle'. don't let enemy force the 'circle' else you'll get camped. DICTATE the pattern. don't let enemy decide where/how you'll spawn. many people complain about stupid spawn. think about it, did you spawn there upon start? koth mechanics such that usually, you enter this way enemy will enter the other way. but preventing them from coming in from a distance has a better success rate than keeping them off from near. notice how fast -=[UO]=- cuts off the "supply". It applies to sabo, ctf, ch and dom.

My strategy for any match is to divide into two teams like what nem said.
If you capped an objective, you either defend the position or you go forward abit and delay their entry. Do whatever you can to cause chaos and disarray so your defence can buy some time. More like guerilla tactics, shoot and run. Eventually you will die but you will also help your team and help yourself by killing people and slowing them down.
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zero2000
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PostSubject: Re: -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)   Mon Nov 16, 2009 10:59 pm

Hey, Welcome XZA.. thanks for the tips Very Happy
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PostSubject: Re: -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)   Thu Dec 03, 2009 10:37 am

Maybe you guys should migrate into MW2 or stick with CoD4 because the game dynamics and weapons are quite different. Choose btw one only sia.
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PostSubject: Re: -=UO=- Vs. Mercenary (NOVEMBER 8, 2009)   Fri Dec 04, 2009 8:11 pm

stick wif cod4 Very Happy for mw2 its hard to find snd games and even if its possible to find a game, its rather laggy ( as in ping )... + my lappy cannot tahan mw2,,, got alot of fps lag.. Sad
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